I support the OCCUPY movement

Tagged:  source

Pixel-perfect collision detection with 5000+ particles

November 24, 2009 4 Experiments, Programming

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. And yes, it runs perfectly fine. I’ve run it at 60+ FPS with 7,000 particles, but that actually isn’t the limitation (unless your particles are crunching heavy math for eg movement). Rather it’s the size and number of… Read More »

Pixel transition

April 1, 2009 0 Experiments

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. What I wanted was a fast, seamless way to transition from clickable thumbnail on a zui canvas while dynamically loading the content of whatever the thumbnail represented. I just loved the idea of loading content while zooming into… Read More »

BitmapText class

March 5, 2009 0 Introductions

A new section is up on the projects page where I put classes I’ve written that I think might be useful to others. People seemed to like my post on bitmap text so I released the class I use to do the boring work for me. Usage: // Optional format var format:TextFormat = new TextFormat();… Read More »

Pixel particle trails

March 3, 2009 0 Experiments

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. I’ve been messing around with particles, particularly the blitted, traily kind I guess. Click on the image below to pop and watch it. Grab the source at the bottom and let me know if you do something cool… Read More »

Scaling dynamic text in AS3

June 24, 2008 20 Experiments

Recently I’ve had the need to scale a dynamic text field which was fed by XML. Readability after scaling was not important, but it did have to look good (it’s for a full Flash site). However, scaling the MovieClip that the text field was in would cause some pretty chaotic behavior with the text —… Read More »