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Tagged:  particles

Pixel-perfect collision detection with 5000+ particles

November 24, 2009 4 Experiments, Programming

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. And yes, it runs perfectly fine. I’ve run it at 60+ FPS with 7,000 particles, but that actually isn’t the limitation (unless your particles are crunching heavy math for eg movement). Rather it’s the size and number of… Read More »