I support the OCCUPY movement

Tagged:  Flash

Why SWF protection matters; Review of the current options

July 29, 2010 10 Discussions, Reviews

The one (and only) counter-argument I’ve heard against SWF protection goes something like this: It doesn’t matter what you do, thieves will always be able to steal your work, so don’t bother with SWF protection. This is a textbook example of the “perfect solution” fallacy. Thieves will always be able to crack safes, so why… Read More »

The Last Evasion — released!

February 28, 2010 2 Introductions

Here’s a game I made for this Newgrounds contest. It’s an endurance game where you’re trying to escape some mean aliens in a rocket ship, but you will fail. Please give it a shot though and let me know what you think in the comments (or if you’re a Newgrounds member, please rate/review it here)…. Read More »

Pixel-perfect collision detection with 5000+ particles

November 24, 2009 4 Experiments, Programming

UPDATE: This post is here for historical purposes. The SWF has been moved to a new location. And yes, it runs perfectly fine. I’ve run it at 60+ FPS with 7,000 particles, but that actually isn’t the limitation (unless your particles are crunching heavy math for eg movement). Rather it’s the size and number of… Read More »

AS3 to Pixel Bender guide

October 12, 2009 8 Discussions, Programming

When I set out to write a very simple Pixel Bender (PB) kernel/script thingy, I expected it to be relatively straight-forward, mostly because Adobe has been so good writing quality documentation for its products and/or there is a wealth of info on their products produced by their users. Unfortunately I didn’t find the dev guide… Read More »

Status update: games, the MTX dilemma, housekeeping

October 10, 2009 0 Discussions, Housekeeping

Makin’ games I’ve been working on a couple game concepts and want to prototype a few more before committing to one to build out. I’ve been hacking the hell out of Flixel, which I’ve decided to use for a most of the games. There’s a screenshot of game3 on the right there. Weird, eh? Also… Read More »