Posts Tagged ‘Cold Constructs’

Status update

Saturday, July 26th, 2008

It’s been a month since my last update unfortunately. I’m planning on updating the site at least once a month with new projects and experiments but sometimes that’s just not possible.

This time it’s because I’m an alpha tester for Metaplace, and I’ve been putting most of my free time into that. Check out the site, post in the forums (maybe you’ll get selected for the upcoming beta) — it’s an excellent project with a ton of potential.

But I’ve also been working on a new AS3 experiment that implements a blitting engine for sprite rendering. This allows me to display over 1000 sprites on-screen at once, as opposed to the 300-400 that’s possible with no special code. I’ll be implementing this in my upcoming Flash game. Cheers.

Introducing: Cold Constructs

Tuesday, June 17th, 2008

Welcome to my new digital realm, fresh from the tubes. Not a whole lot here at the moment but I have quite a few projects in the works and will be releasing early and often (or whatever those kids are saying these days).

Cold Constructs is, as you might have guessed by the subtitle up there, a place where I publish stuff I’ve made. What kind of stuff, you might ask. Scripts, plugins, games and other creative works, among many other kinds of things — eventually, anyway.

Most things here are geared towards one central goal: making computers better as best I can. I’ll provide new interface designs, largely as Flash projects, or try to make interesting new game designs (exclusively in Flash).

But this is also my personal site where I like to share my work and get feedback on it. So please don’t be shy with the comment form, and I will always enjoy an email with constructive criticism as well.

Thanks for stopping by, I hope you dig the place.