Why SWF protection matters; Review of the current options
Thursday, July 29th, 2010The one (and only) counter-argument I’ve heard against SWF protection goes something like this:
It doesn’t matter what you do, thieves will always be able to steal your work, so don’t bother with SWF protection.
This is a textbook example of the “perfect solution” fallacy. Thieves will always be able to crack safes, so why bother storing your money and valuables in them? And of course encryption can always be cracked, so why bother using it when transferring valuable information? Why not just release all your work and hard-earned assets out to the wild for anyone to plunder, since apparently it will be plundered regardless of whatever you do to protect it?
Why try?
Obviously we use safes and encryption &c to minimize the chances of bad things happening to our precious stuff. It’s just the same for people like me who make money with SWF files–I don’t want anyone stealing my Intellectual Property and posting it elsewhere, claiming it as their own, so I do everything I can to make the process of stealing my SWF files as difficult as possible. The more difficult a thing is to steal, the less chance there is of it being stolen–and less often.





The latest option is a general-purpose micro-donation system called 

I’ve been working on a couple game concepts and want to prototype a few more before committing to one to build out. I’ve been hacking the hell out of