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	<title>Comments on: Pixel-perfect collision detection with 5000+ particles</title>
	<atom:link href="http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/feed/" rel="self" type="application/rss+xml" />
	<link>http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/</link>
	<description>Creations of Corey Birnbaum</description>
	<lastBuildDate>Wed, 18 Jan 2012 21:34:00 +0000</lastBuildDate>
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		<title>By: Corey</title>
		<link>http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/#comment-41</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Tue, 01 Mar 2011 05:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://coldconstructs.com/?p=172#comment-41</guid>
		<description>Oh man, sorry about that. Download that class &lt;a href=&quot;http://labs.coldconstructs.com/e/Vector2D.as&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. I just modified someone else&#039;s Vector2D class (slight optimizations)--pretty generic stuff, so you&#039;re not missing anything interesting.</description>
		<content:encoded><![CDATA[<p>Oh man, sorry about that. Download that class <a href="http://labs.coldconstructs.com/e/Vector2D.as" rel="nofollow">here</a>. I just modified someone else&#8217;s Vector2D class (slight optimizations)&#8211;pretty generic stuff, so you&#8217;re not missing anything interesting.</p>
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		<title>By: Juan Carlos</title>
		<link>http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/#comment-40</link>
		<dc:creator>Juan Carlos</dc:creator>
		<pubDate>Mon, 28 Feb 2011 13:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://coldconstructs.com/?p=172#comment-40</guid>
		<description>Hello, Corey. The class com.coldconstructs.graphics.Vector2D is missing in the Ship class. Thanks.</description>
		<content:encoded><![CDATA[<p>Hello, Corey. The class com.coldconstructs.graphics.Vector2D is missing in the Ship class. Thanks.</p>
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		<title>By: Stevan</title>
		<link>http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/#comment-39</link>
		<dc:creator>Stevan</dc:creator>
		<pubDate>Fri, 22 Jan 2010 01:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://coldconstructs.com/?p=172#comment-39</guid>
		<description>Nice demo, but utterly useless in the real world.</description>
		<content:encoded><![CDATA[<p>Nice demo, but utterly useless in the real world.</p>
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		<title>By: AdityaGameProgrammer</title>
		<link>http://coldconstructs.com/2009/11/pixel-perfect-collision-detection-with-5000-particles/#comment-38</link>
		<dc:creator>AdityaGameProgrammer</dc:creator>
		<pubDate>Thu, 14 Jan 2010 03:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://coldconstructs.com/?p=172#comment-38</guid>
		<description>Hi Von Birnbaum
This is a pretty neat visualization and it handles detection nicely too.This implementing the simpler reaction to handling the collision.  a relatively higher pegged reaction handling and of a similar volume collision detection  is here http://www.gskinner.com/blog/archives/2009/11/as3_proximityma.html  at gskinners the
proximity manager. hes plotting the lines to the particles in proximity to 4 bases. which is pretty impressive. 
I have used the cdk for handling pixel perfect detection which is also  based on blitting and had to use another mechanism to handle the reactions . the simple multiple ball pixel perfect collision and reaction at http://www.adityagameprogrammer.com/2009/12/pixel-perfect-collision-system-as3.html which i guess has the costlier math involved in regards to handling reaction after collision detection.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi Von Birnbaum<br />
This is a pretty neat visualization and it handles detection nicely too.This implementing the simpler reaction to handling the collision.  a relatively higher pegged reaction handling and of a similar volume collision detection  is here <a href="http://www.gskinner.com/blog/archives/2009/11/as3_proximityma.html" rel="nofollow">http://www.gskinner.com/blog/archives/2009/11/as3_proximityma.html</a>  at gskinners the<br />
proximity manager. hes plotting the lines to the particles in proximity to 4 bases. which is pretty impressive.<br />
I have used the cdk for handling pixel perfect detection which is also  based on blitting and had to use another mechanism to handle the reactions . the simple multiple ball pixel perfect collision and reaction at <a href="http://www.adityagameprogrammer.com/2009/12/pixel-perfect-collision-system-as3.html" rel="nofollow">http://www.adityagameprogrammer.com/2009/12/pixel-perfect-collision-system-as3.html</a> which i guess has the costlier math involved in regards to handling reaction after collision detection.</p>
<p>Thanks</p>
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