I support the OCCUPY movement

Archive:  October, 2009

Beware the rounding error (or “Avoiding Out of Range errors”)

October 26, 2009 1 Programming

When iterating through an array that was generated by some built-in function (such as getVector()), check to make sure you’re rounding the input first. If you get an “out of range” error but your code is fucking perfect, then it’s probably because the rectangle used as input by getVector is skipping a row of pixels… Read More »

AS3 to Pixel Bender guide

October 12, 2009 8 Discussions, Programming

When I set out to write a very simple Pixel Bender (PB) kernel/script thingy, I expected it to be relatively straight-forward, mostly because Adobe has been so good writing quality documentation for its products and/or there is a wealth of info on their products produced by their users. Unfortunately I didn’t find the dev guide… Read More »

Status update: games, the MTX dilemma, housekeeping

October 10, 2009 0 Discussions, Housekeeping

Makin’ games I’ve been working on a couple game concepts and want to prototype a few more before committing to one to build out. I’ve been hacking the hell out of Flixel, which I’ve decided to use for a most of the games. There’s a screenshot of game3 on the right there. Weird, eh? Also… Read More »