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I’ve never been more inspired by something as much as I am by Firefall. Not only is the world rich with depth, but there’s a really fun aesthetic to show it all off. I dug into After Effects for the first time to create this video and enter their contest–what do you think?
I couldn’t find any help on how to play this game with my family when we played it, so I decided to write a review and fill in the missing info.
A very short (one level) top-down shoot-em-up that I built over the course of several months. There’s some game-breaking bugs (no, you’re not supposed to be invincible) but it’s fairly playable. Bullet-hell style, so beware.
Computers have been evolving quickly, yet many people don’t think they’re getting much easier. I have an idea how we will develop the computing system that will be even more powerful than today’s computers, yet so much simpler to use. We’re heading towards augmented reality.
I was helping a fellow out in the Flixel forums with memory management before I realized this issue is serious enough to warrant a proper blogging. I hope Adam Atomic (creator of Flixel) will take note and include these fixes in the main branch (I posted a new issue on Flixel’s github). This information is… Read More »












