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The rumors you’ve heard are true. I am, in fact, submitting le codez to GitHub. Look up top! I even have the ribbon/banner/thingy that all the cool kids are using to prove it. Still don’t believe me? Perhaps this nice button will convince you… You can’t get more official than that. Some stuff I’ve already… Read More »
I rarely (ie never) post about work I do, here, but I’m making an exception for this one because Firefall is a rad game I’ve been following for some time. I was super-stoked to work with Red 5 Studios on this rebuild of the promo site, and I’m pretty happy with the results (there are… Read More »
I’ve never been more inspired by something as much as I am by Firefall. Not only is the world rich with depth, but there’s a really fun aesthetic to show it all off. I dug into After Effects for the first time to create this video and enter their contest–what do you think?
I couldn’t find any help on how to play this game with my family when we played it, so I decided to write a review and fill in the missing info.
A very short (one level) top-down shoot-em-up that I built over the course of several months. There’s some game-breaking bugs (no, you’re not supposed to be invincible) but it’s fairly playable. Bullet-hell style, so beware.











