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A very short (one level) top-down shoot-em-up that I built over the course of several months. There’s some game-breaking bugs (no, you’re not supposed to be invincible) but it’s fairly playable. Bullet-hell style, so beware.
Computers have been evolving quickly, yet many people don’t think they’re getting much easier. I have an idea how we will develop the computing system that will be even more powerful than today’s computers, yet so much simpler to use. We’re heading towards augmented reality.
I was helping a fellow out in the Flixel forums with memory management before I realized this issue is serious enough to warrant a proper blogging. I hope Adam Atomic (creator of Flixel) will take note and include these fixes in the main branch (I posted a new issue on Flixel’s github). This information is… Read More »
This is a simple project that I did for a community-run art contest at the Firefall forums.
Why SWF protection matters; Review of the current options
The one (and only) counter-argument I’ve heard against SWF protection goes something like this: It doesn’t matter what you do, thieves will always be able to steal your work, so don’t bother with SWF protection. This is a textbook example of the “perfect solution” fallacy. Thieves will always be able to crack safes, so why… Read More »










