After playing Planetary Annihilation and witnessing how well their flow fields worked for pathfinding tons of units at once while maintaining excellent performance, I was interested in trying it myself–unit movement in RTS games is a huge problem field with a lot of solutions. So I found this article on the subject and proceeded to… Read More »
I got tired of adding basic physics over and over and decided to put together the best algorithms I could find into a couple tiny JS demo pages that I can later copy/paste from into any project. Feel free to submit improvements–it’s a bit messy but well-commented and I cite my sources for further research… Read More »
I rarely (ie never) post about work I do, here, but I’m making an exception for this one because Firefall is a rad game I’ve been following for some time. I was super-stoked to work with Red 5 Studios on this rebuild of the promo site, and I’m pretty happy with the results (there are… Read More »
I’ve never been more inspired by something as much as I am by Firefall. Not only is the world rich with depth, but there’s a really fun aesthetic to show it all off. I dug into After Effects for the first time to create this video and enter their contest–what do you think?